ZenCore 3D
Cinematic film production photogrammetry capture environment
Film · VFX · Games · Cultural Heritage

CinematicPhotogrammetry& Reality Capture

High-detail 3D asset creation for film, VFX, digital environments, and cultural preservation. From sub-millimetre artefact capture to multi-kilometre aerial reconstruction.

0.1 mm

Min surface detail

PBR

Texture pipeline

UE5

Nanite compatible

10 km²

Max aerial coverage

Technology

What is Photogrammetry?

Photogrammetry is a high-resolution 3D reconstruction process that uses hundreds of overlapping photographic images to generate textured 3D meshes with accurate geometry and photorealistic surface detail. Unlike structured light or laser scanning, it captures colour and material appearance simultaneously — making it the method of choice for production-grade visual assets.

Modern photogrammetry software (Agisoft Metashape, RealityCapture, Colmap) uses computer vision algorithms to locate every camera precisely in 3D space, then fuse depth information across millions of image pairs into a dense volumetric point cloud — from which surface mesh and PBR textures are derived.

DSLR & drone capture

Controlled or field conditions

Sub-millimetre surface detail

With macro optics setup

High-resolution texture output

Up to 16K per UV tile

Production-ready 3D outputs

OBJ / FBX / USD / glTF

Photogrammetry camera rig studio object capture
DSLR professional capture
3D mesh wireframe digital model

Process

Our Reality Capture Pipeline

Eight reproducible stages from initial planning to final packaged delivery, each with defined quality checkpoints and a handoff verification step.

01

Planning & Scene Preparation

Coverage maps, lighting assessment, ground control point placement, and camera parameter selection optimised for subject type.

02

Image Capture

Structured multi-pass photography from ground rigs or drone platforms. Minimum 80% overlap enforced. RAW format for full dynamic range.

03

Alignment & Sparse Cloud

Feature detection and matching (SIFT/AKAZE) across all images. Camera positions solved. Sparse 3D point cloud generated.

04

Dense Reconstruction

Multi-view stereo (MVS) at full or half image resolution. Millions of depth samples per image fused into a dense point cloud.

05

Mesh Generation

Poisson or volumetric surface reconstruction. Watertight mesh with configurable polygon budget from 50K to 50M+ triangles.

06

Texture Baking

Orthorectified colour projection onto UV-unwrapped geometry. PBR separation: Albedo, Normal, Roughness, AO, Displacement maps.

07

Optimisation for Engine / Production

Retopology, LOD generation, atlas packing, and engine-specific export settings for Unreal, Unity, Houdini, or offline renderers.

08

Final Asset Delivery

Packaged delivery via secure transfer. OBJ / FBX / USD / glTF formats. Coordinate-referenced with project documentation included.

1──2──3──4──5──6──7──8

Output

Production-Ready Deliverables

Every project ships with a complete asset package. Format selection and optimisation profile agreed during brief review.

OBJFBXUSDglTF

High-Resolution Textured Mesh

Polygon-dense surface with baked colour texture. Configurable triangle count from 500K to 50M+. Watertight or open-boundary options.

4K8K16K

PBR Texture Map Set

Albedo, Normal (tangent-space), Roughness, Metallic, Ambient Occlusion, and Displacement maps. EXR for linear-light pipelines.

QuadsN-gonsTris

Clean Retopologised Model

Artist-retopologised mesh with clean edge flow for animation, deformation, or subdivision. Suitable for rigging and VFX workflows.

Unreal 5UnityGodot

Engine-Ready Asset

Nanite-compatible or LOD-set assets. Material instances, collision meshes, and import settings pre-configured per target engine.

LASE57PLY

Georeferenced Point Cloud

Coordinate-referenced dense point cloud for outdoor scans. Compatible with ReCap, CloudCompare, Metashape, and GIS workflows.

PDFCSVXML

Project Documentation

Capture parameters, image count, GCP coordinates, accuracy report, and software version log. Included with every delivery.

All formats:OBJFBXUSDglTFLASE57PLYEXRTIFFPNG

Applications

Who We Work With

From single-day prop scans for feature films to multi-day heritage documentation expeditions — our pipeline adapts to the brief.

Film Production photogrammetry application
VFX / On-Set

Film Production

Hero prop scanning, set extension geometry, practical effect integration, and scale-accurate digital set reconstruction. Match-move ready output.

  • Hero prop scanning
  • Set extension geometry
  • Practical FX integration
  • Match-move ready
Discuss this application
Aerial drone photogrammetry environment capture
Aerial Capture

Drone-Based AerialPhotogrammetry

When the subject exceeds the reach of ground-based rigs, our drone fleet extends coverage to entire buildings, city blocks, and landscapes. Drone photogrammetry produces the same photo-real, textured 3D output as studio capture — at a scale that no other method can match economically.

Aerial passes are planned in Agisoft Metashape / DJI Pilot using automated flight grids and oblique capture patterns. RTK GPS ensures sub-centimetre ground control accuracy where GCPs are deployed.

Large-Environment Reconstruction

Terrain, forests, coastlines, and urban areas up to 10 km² in a single project.

Façade & Building Capture

Oblique + nadir hybrid passes cover all elevations of multi-storey structures without scaffolding.

Digital Twin Generation

Georeferenced output aligns with BIM models, GIS layers, and site survey data for full digital twin integration.

Aerial Capture — Technical Parameters

Ground Sample Distance

Altitude dependent

0.5 cm – 10 cm

Max coverage per flight

At 100 m AGL

Up to 2 km²

Positioning accuracy

With RTK / GCPs

± 1–3 cm

Image overlap

Standard grid

80 % forward, 70 % lateral

Capture modes

Full 3D coverage

Nadir + oblique hybrid

Output formats

GIS-compatible

OBJ / FBX / LAS / E57

Drone aerial landscape environment photogrammetry

Specifications

Quality & Scale Reference

Expected performance figures across project types. Actual output depends on subject complexity, lighting, and agreed specification.

Capture Scale vs. Achievable Detail

1

Object capture (studio)

Voxel size down to 0.1 mm · Macro lens supported

2

Standard prop / set piece

0.2 – 0.5 mm point spacing · Controlled lighting

3

Vehicle / large structure

0.5 – 2 mm · Structured lighting or HDR capture

4

Building façade

3 – 10 mm · Ground-to-roof drone acquisition

5

Urban block / campus

1 – 5 cm GSD · Aerial grid + oblique pass

6

Large terrain (km²)

2 – 10 cm GSD · Fixed-wing or multi-rotor

Max texture resolution

16K × 16K

Per UV tile, EXR/TIFF

LOD levels supported

LOD 0–4

Engine optimisation

Processing method

GPU cluster

RealityCapture / Metashape

Retopology standard

Quad / tri

Artist or algorithmic

Typical Project Turnaround

Standard workload — rush available on request

Project TypeCaptureProcessingDelivery
Small object (prop / artefact)0.5 – 2 h4 – 12 h1 – 2 days
Human digital double (studio)Instant (multi-cam)1 – 2 days3 – 5 days
Vehicle / large set piece2 – 4 h1 – 2 days3 – 5 days
Building exterior2 – 6 h2 – 5 days5 – 10 days
Environment (up to 1 km²)1 – 2 days5 – 10 days2 – 3 weeks
Virtual production background

Start Your PhotogrammetryProject

Send us your brief — subject type, required detail level, and target platform. We'll confirm feasibility, suggest the right capture method, and deliver a fixed-price proposal within one business day.

Quote within 1 business dayProduction pipeline experienceUE5 Nanite & Unity compatibleNDA available on request